Captain Head, Intelligence
The undisputed leader of the MindGroup®. Makes all final decisions. Hates the job; would rather do it alone. Very egotistical.
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Mr. Greed, Libido
Second-in-command of the MindGroup®; makes most motions, and sometimes carries them out without Head's approval. Always present, especially when not wanted.
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Ms. Spirit, Conscience
Third-most influential member -- keeps Greed at bay, but is often overruled. Voting decisions are lobbied heavily by religious leaders.
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Miss Freeform, Imagination and Creativity
Can hypnotize other members into inaction. Not bound by greed nor morals. Having attendance problems as of late. Chief of the night shift, when most other members are resting. Said to be a "friend" of Mr. Greed.
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Mr. Recall, Memory
Serves as a secretary/treasurer for the group. Very lazy on the job; the harder the task, the worse his performance. Sometimes he will surprise everyone by finding that one trivial fact. Doesn't vote, but sometimes waylays the group by opening a "closed" topic and sparking discussion.
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Mr. Nerve, Mind-Body Liaison
Communicates between the MindGroup® and the Body City Government (BCG), which carries out orders and provides feedback. Does not vote. Takes executive decisions and automatically plans necessary steps, including making limited orders based on voting precidence during crises. Complains a lot.
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